12/17/2023 0 Comments Ova magica kickstarterJust notice that the items fly over the players head and on the left side of the screen a alert is shown. How to Use Google Sheets to Keep Every Part of Your Life Organized Kickstarter Funded Game Ova Magica Looks Like Slime Rancher Plus Harvest Moon. I will not decribe the collecting of the items in detail here, maybe later. I decide via a random function which items should drop.įor the drop positions i created empty transforms as childs of the rock and using their positions to spawn the items. For example the copper ore has only a 10% probability to drop from a rock. You cannot see it but there arent always dropped the same items. A tree for example is bigger than a rock and its top isnt always visibile to the camera. For that i created a empty transform as a child of the player and using its position.ĭo you wonder why i do not show the health bar over the target like the rock?īecause targets have different sizes and i would have to put a lot of effort to decide where to show the bar. Each tool is differnet strong and better tools drain more health.įor the health/progress bar i used a canvas in world space. You can do this via animation events (i have a more complicated system because of some other issues).Ī target like a rock has health. I just use the end of the swing in the player animation. When the tool hits the target it shows a particle effect and plays a sound.įor the right hit moment i do not use collisions. For that i play an animation on the player, for example "swingAxe". When pressing the tool key the player uses the tool. For that i just checking the distance between the colliders center and the player position. Then the nearest object is used as target. Sometimes two objects collides with the player, like the big and small rock in the video. I added child objects with colliders to the player and all the objects like rocks. For performance i created a seperate layer so i get only the relevant collisions. So i wrote a function that adds the outline component additionally on all children so that the whole thing is outlined. Some objects consists of more than one, for example a tree sometimes has fruits as children. The dev team wanted just 24,260 to bring the game to life, and they've already surpassed that goal. To highlight an object you have to add the outline component to it. The Kickstarter for Ova Magica launched earlier today, and it appears people were extremely eager to help fund this game. By I love it and use it very often in the game.
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